Market Overview

The GCC online entertainment market size reached USD 14.3 Billion in 2025. The market is projected to expand significantly, with expectations to reach USD 81.1 Billion by 2034. This growth is driven by enhanced internet connectivity, proliferation of mobile devices, growing interest in tailored digital content, technological advancements, expanding streaming services, strategic alliances, focus on regional content, and supportive government policies. The forecast period spans 2026-2034, with a compound annual growth rate (CAGR) of 20.65%. Video leads by form with a 43.6% share, and smartphones dominate by device with a 46.5% share, while Saudi Arabia holds the largest country share in 2025.

How Streaming Bundling is Reshaping the Future of GCC Online Entertainment Market:

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Market Growth Factors

Wider access to broadband and mobile internet is the primary driver of growth for the online entertainment sector? The increased popularity of smartphones and tablets is making entertainment offerings more convenient? Generation Alpha children (aged 8-15) in the UAE have a meaningful impact on the nation's digital economy and spend 47% of their pocket money on e-gaming‚ more than their peers in the UK‚ US and China?

Increased disposable income and spending per capita across the GCC countries is supporting the content consumption scenario in the region as a greater number of consumers can afford subscriptions to streaming services? Social media and user-generated content platforms are also contributing to the content consumption growth story in the region?

Government-sponsored activity in digital infrastructure should have a positive influence on growth over the forecast period? Ooredoo Kuwait teamed up with the Kuwaiti Ministry of Information to launch its digital entertainment service‚ which attracted over 6 million views from audiences in 186 countries across the globe within the first 90 days of trial screening?

Market Segmentation

Form Insights:

Revenue Model Insights:

Device Insights:

Country Insights:

We explore the factors propelling the GCC online entertainment market growth, including technological advancements, consumer behaviors, and regulatory changes.

Recent Development & News

August 2026: Gamingtec receives a Gaming-Related Vendor Licence from the UAE’s General Commercial Gaming Regulatory Authority, enabling it to supply its modular turnkey platform with over 10,000 casino games to licensed operators.

July 2025: Netflix and Shahid launch the first joint subscription package in the Middle East through MBCNOW in Saudi Arabia, combining international and Arabic content with more than 21 percent savings versus separate subscriptions.

December 2025: Shahid, Disney+ and OSN+ introduce the GCC’s first all-in-one streaming bundle, offering access to all three platforms under a single subscription priced at roughly the cost of two services.

 

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